Ignacio María Muñoz Márquez
Senior Game Programmer | Unity & Godot
Badajoz, Extremadura, Spain
Summary
Team-first engineer who turns open communication and whole-squad planning into resilient code and smoother launches. I thrive on tough milestones — guiding, unblocking, and energising teammates so the entire team delivers its best work.
Work Experience
Lead Programmer — Hometopia Inc. — Dublin, Ireland (Remote)
Dec 2023 - Feb 2025
- Overhauled asset memory: ~60% lower peak RAM; eliminated memory-related crashes.
- Re-engineered multiplayer with Unity Netcode + Steamworks and deterministic commands; robust Undo/Redo.
- Built Unity editor tools cutting item-setup time by >50% for designers and artists.
- Rewrote save system with compact, network-safe serialization; Steam Workshop-ready.
- Partnered with design, art, and engineering to ship new building/painting/customisation mechanics.
- Standardised Plastic SCM branching/merging; deployed Unity Cloud Build for automated, on-demand builds.
UI & UX Programmer — Hometopia Inc. — Dublin, Ireland (Remote)
Jan 2023 - Dec 2023
- Delivered multiple end-to-end UI iterations with the Game Director; refined player flows.
- Built automated thumbnail pipeline using Unity Addressables (approx. -30% load time).
- Migrated input to Unity's Input System; back-end ready for future UI rebinding.
- Overhauled creative tool UX and in-game store UI; faster creation and purchasing flows.
Gameplay Programmer — Pixel Ratio — Mérida, Spain
Jun 2021 - Jun 2022
- Launched Fleet Commander: Pacific to Steam Early Access; added core mechanics and stabilised multiplayer & AI.
- Built designer tools to speed up content iteration.
- Designed and implemented gameplay content across two unannounced projects to vertical slice.
VR/AR Game Developer — Viral Studios — Badajoz, Spain
Dec 2019 - Nov 2020
- Prototyped multiple VR/AR experiences for Oculus Quest 1 and HTC Vive.
- Delivered Unity-based VR/AR training courses across Spain.
- Developed interactive Unity experiences using C# and rapid prototyping workflows.
Gameplay Programmer (Internship) — InfinigonGames — Madrid, Spain
May 2018 - Oct 2018
- Contributed to Epic Chef as part of the core team.
- Implemented gameplay systems and mechanics in Unity and C#.
- Collaborated with designers and artists on feature development and iteration.
Education
UDIT — Madrid, Spain — University Degree in Videogame Design and Development (Programming Specialty)
Sep 2015 - Jun 2019
Projects
- Hometopia — PC | Unity | Early Access: core creation mechanics, multiplayer & save tech, memory optimisation, team guidance.
- Fleet Commander: Pacific — PC | Unity | Early Access: simulation systems, multiplayer/AI stability, designer tooling.
- HPL: Nyarlathotep Rising — PC | Unity | Steam: narrative-authoring and gameplay-scripting tools; core systems extension.
- Epic Chef — PC | Unity | Steam: gameplay programming contributions across features and systems.
Skills
Unity / C# Godot / GDScript Multiplayer (Netcode + Steamworks) Memory & Performance DevOps (Plastic SCM, Unity Cloud Build) Tools & Pipelines
Achievements
- Shipped Hometopia to Steam Early Access (Feb 2025) after 15 months of leadership.
- Released Fleet Commander: Pacific to Early Access on schedule; launch-ready networking and save systems.
- Helped scale Hometopia team from 7 to 15; interviewing and mentoring.
Languages
- Spanish — Native
- English — C1 (Advanced)