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Blugart

Services

I help teams ship better games: gameplay programming, tooling, and performance/stability work.

Bug Fixing Burst

Stabilise your build quickly before a milestone or release.

Typical
€600–€1,800 /project
1-3 days

How I work

  1. Triage: Prioritise issues by severity
  2. Reproduce: Create reliable repro steps and narrow root causes.
  3. Fix + Verify: Implement targeted fixes; verify on real builds.
  4. Handoff: Notes
Release prepProduction firesQA backlogs

Typical deliverables

  • Prioritised bug list with status
  • Fixes with notes and diffs
  • Repro steps or tests where practical
  • Changelog ready for players/internal

Selected results

  • Hometopia — Sandbox home-building game. Led core creation mechanics, multiplayer, save tech, and memory optimisation.
  • Fleet Commander: Pacific — Grand-strategy naval sim. Added core simulation systems, stabilised multiplayer & AI, and shipped designer tooling.

Prototype Creation

Prove a mechanic fast with clean, extensible code.

Typical
€2,500–€6,000 /project
1-2 weeks

How I work

  1. Define: Align on constraints
  2. Build: Iterate rapidly on the core loop and UX.
  3. Polish: Tighten game feel
  4. Handoff: Clear code
Greenlight pitchesPublisher demosGame jams

Typical deliverables

  • Playable prototype project
  • Short tech/design notes
  • Backlog with next steps
  • Video capture for stakeholders

Selected results

  • HPL: Nyarlathotep Rising — Narrative-focused project. Built narrative-authoring and gameplay-scripting tools; extended core systems.
  • Epic Chef — Narrative-driven cooking adventure. Contributed gameplay systems and features in Unity and C#.

Performance & Stability Pass

Profile, diagnose, and remove bottlenecks for smoother play.

Typical
€2,000–€5,000 /project
1-2 weeks

How I work

  1. Assess: Gather traces
  2. Target: Identify top issues and agree on a plan.
  3. Improve: Implement fixes; re-profile to confirm gains.
  4. Document: Before/after metrics and maintenance tips.
Frame dropsMemory pressureNetwork correctness

Typical deliverables

  • Profile captures and findings
  • Implemented fixes with diffs
  • Before/after metrics snapshot
  • Follow-up checklist for the team

Selected results

  • Hometopia — Sandbox home-building game. Led core creation mechanics, multiplayer, save tech, and memory optimisation.
  • Fleet Commander: Pacific — Grand-strategy naval sim. Added core simulation systems, stabilised multiplayer & AI, and shipped designer tooling.

Tools & Pipelines

Editor tools and lightweight automation to unblock your team.

Typical
€1,500–€4,000 /project
3-10 days

How I work

  1. Map: Understand current workflow friction and target outcomes.
  2. Design: Propose the simplest tool that solves the pain.
  3. Build: Implement and iterate with real users on the team.
  4. Adopt: Docs
Designer workflowsAsset importersBuild scripts

Typical deliverables

  • Tool source + examples
  • Usage docs / short video
  • Adoption checklist

Selected results

  • Hometopia — Sandbox home-building game. Led core creation mechanics, multiplayer, save tech, and memory optimisation.
  • HPL: Nyarlathotep Rising — Narrative-focused project. Built narrative-authoring and gameplay-scripting tools; extended core systems.

Engagement Models

Pricing depends on scope and urgency. Ranges above are indicative; we’ll confirm after a quick call.

Packages

Stability Burst

Bug triage + targeted fixes before milestones.

€600–€1,800 / project

Prototype Sprint

Playable core loop with notes and next steps.

€2,500–€6,000 / project

Perf Pass

Profile, fix, and verify smoother play.

€2,000–€5,000 / project

How We'll Start

  1. Quick call to align on goals and constraints.
  2. Lightweight proposal with scope, timeline, and price range.
  3. Kickoff and first milestone check-in within 24-48h.

Get in touch

Ready to talk about your project or have questions about a package?