
Blugart
Ignacio María Muñoz Márquez — Senior Game Programmer | Unity & Godot
Badajoz, Extremadura, Spain
Team-first engineer who turns open communication and whole-squad planning into resilient code and smoother launches. I thrive on tough milestones - guiding, unblocking, and energising teammates so the entire team delivers its best work.
Highlights
- Overhauled asset memory: ~60% lower peak RAM and zero memory-related crashes.
- Re-engineered multiplayer with Unity Netcode + Steamworks with deterministic commands and reliable Undo/Redo.
- Standardised Plastic SCM branching and set up Unity Cloud Build for automated, on-demand builds.
What I Can Do
- Gameplay programming: movement, combat, camera, and game feel.
- Rapid prototyping & jams: idea to playable fast; iterate deliberately.
- Tools & pipelines: editor tooling, exporters, basic CI/builds.
- Performance & stability: profiling, memory, networking correctness.
- Collaboration: scope control, clear tickets/commits, readable code.
Unity Godot C# GDScript Netcode + Steamworks Optimisation DevOps (Plastic SCM, UCB)
Featured Projects

Hometopia
Sandbox home-building game. Led core creation mechanics, multiplayer, save tech, and memory optimisation.
MultiplayerToolsOptimisation

Fleet Commander: Pacific
Grand-strategy naval sim. Added core simulation systems, stabilised multiplayer & AI, and shipped designer tooling.
SimulationMultiplayerTools